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Destiny 2: Forsaken’s Gambit mode is Bungie’s best idea since Halo

Destiny 2 doesn't really offer anything to make it stand out from the extensive library of multiplayer titles on PC. Much of its structure draws heavily from its Activision Blizzard stablemates, Diablo and World of Warcraft, while its shooter RPG strengths have lineage in Borderlands. But with Gambit, the new competitive mode arriving with the Forsaken expansion, Destiny 2 delivers something truly original. Indeed, while it won't be the game's headline feature, it could quietly be the best idea Bungie has realised through Destiny to date. Gambit is a PvPvE mode in which two teams combat each other by... not fighting each other. Sort of. For the most part, both teams are racing to a finish line achieved by defeating a myriad of Destiny 2's alien foes in a big arena. Upon being killed, enemies drop motes - a currency that can be stored in a big, vat-like bank at the centre of the map. Bank enough motes and you'll summon a Prime Evil: a powerful boss that, when eventually killed, marks the end of the match. The first team to kill their Prime Evil wins. Simple. But there's more to the PvP elements of this mode than just racing your competitor to the end goal. You can interfere with the enemy team's progress in a couple of ways. One is by summoning Blockers, which are shadowy Taken enemies that your opponents must defeat before they can bank any more motes. These are summoned by cashing in several motes in one go; the more motes, the more fearsome the Blocker you conjure.

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